AI Insights · Timothy · October 2022
Top 5 Sports Games on Android in Europe Q3 2022
Discover the performance trends of the top 5 sports games on the Android platform in Europe for Q3 2022, including Basket Battle, EA SPORTS FC™ Mobile Soccer, Soccer Superstar, 8 Ball Pool, and Head Ball 2 - Online Soccer.
In Q3 2022, the top 5 sports games on the Android platform in Europe showcased varying performance trends in weekly downloads, active users, and revenue. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games during the quarter.
Basket Battle saw a notable performance with weekly downloads peaking at 378K in early July before gradually declining to 162K by the end of September. Weekly revenue remained relatively stable, fluctuating between $88 and $161. The game maintained a strong user base, with weekly active users increasing from 465K at the start of the quarter to a peak of approximately 1.05M in mid-September.
EA SPORTS FC™ Mobile Soccer experienced a decline in weekly revenue from around $297K at the end of June to approximately $137K by the end of September. Weekly downloads remained fairly consistent, averaging around 220K, while weekly active users showed a downward trend, decreasing from 7.3M in late June to 6.4M by the end of the quarter.
Soccer Superstar had steady weekly downloads, with minor fluctuations, starting at 284K in late June and ending at 202K in late September. The game’s weekly active users saw a slight decline from 1.6M to around 1.4M throughout the quarter. Revenue was negligible, with only a minor spike of $30 in the final week of September.
8 Ball Pool showed consistent performance in weekly downloads, maintaining around 160K to 180K downloads per week. Weekly revenue peaked at $207K in early July and then saw a gradual decline to $138K by the end of September. The game’s weekly active users fluctuated slightly, starting at 2.1M and ending the quarter at roughly 1.9M.
Head Ball 2 - Online Soccer had varied weekly downloads, peaking at 192K in early August before dropping to 139K by the end of September. Weekly revenue was relatively steady, ranging from $23K to $34K. The game’s weekly active users showed a downward trend, decreasing from 1.63M at the start of the quarter to approximately 1.44M by the end of September.
For more detailed insights and data, visit Sensor Tower.